Product Structure

My initial idea is that my multimedia product will follow the 6 stages of Bloom's Taxonomy in it's format.

Stage 1. Knowledge - Starting by giving the knowledge. Teaching the user critical thinking.

This will teach the concepts of critical thinking, methods, and rules. It will provide worked examples

Stage 2. Comprehension, getting the user to relate and organize the information they have just learned, i.e. get the user to 'talk' what they have learned back in their own words.

Get the user to repeat back the rules of critical thinking, and put the concept into their own words. Provide an example, and get the user to pick out what can be brought into question.

Stage 3. Application - get the user to apply these theories of critical thinking, using a pre-defined set of rules, to a specific situation, or example provided by the multimedia product

Get the user to put into practice what they have just learned in a real example, provide several examples of papers, concepts and theories or different kinds and get the user to apply the rules and methods that they have learned by criticizing them.

Stage 4. Analysis - compare what the user came up with in the application stage with a generally accepted good criticism of that example

Analysing what the user has done, by comparing their work with the same paper which has been criticized by the QSRB team. This will emphasize that QSRB have not necessarily got it right, but it will ensure analysis our the implementation of the rules and methodology of critical thinking.

Stage 5. Synthesis - Putting those general rules in the application stage into use in the wider picture

Get the user to find a real world example, possible something to do with their current work and apply those rules and methodology.

Stage 6. Evaluation - The user should critically evaluate their performance, critical thinking and this multimedia product.


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